#ifndef SPHERE_H
#define SPHERE_H

#include "Object.h"

const int numSlices = 30;
const int numStacks = 30;

class Sphere : public Object
{
public:
	Sphere(dWorldID world, dSpaceID space, dReal radius, dReal mass);
protected:
	virtual void renderInLocalFrame() const;
};


#endif // SPHERE_H